Students often want a long list of tactics to study, assuming more patterns means more strength. In practice, three or four patterns, seen so many times they're recognized instantly, do more for a beginner's results than fifty patterns half remembered. At this stage, the goal is speed of recognition on the handful that show up constantly, repeated until they're automatic.

The fork

A single piece attacking two targets at once, usually a knight, since its unusual movement makes it easy to miss. The classic version attacks a king and a piece at the same time, forcing the king to move and the piece to be lost. Once a player has seen enough forks, their eyes start checking knight-reachable squares automatically, without being told to.

The knight on c7 attacks the king and the rook at the same time. This exact shape shows up constantly, in some form, across thousands of games.

The pin and the skewer

A pin holds a piece in place, because moving it would expose something more valuable behind it, usually the king. A skewer is a pin in reverse: the more valuable piece is in front, and moving it out of the way exposes the piece behind it to capture. Both rely on the same idea, three pieces lined up on a rank, file, or diagonal, and both get much easier to spot once a player has learned to actually look for lines of three.

These three patterns, the fork, the pin, and the skewer, decide a genuinely large share of games below a certain level, and they keep showing up well above that level too, just dressed up in more complicated positions.

Learn these three first, and learn them until you see them without thinking. Everything after, discovered attacks, deflections, back-rank patterns, builds on the same habit of actually looking, and that habit is worth more than any single pattern on its own.

Three patterns, actually mastered, beat thirty patterns half known.
Andrea Romero

Andrea Romero

Chess teacher working with students from complete beginner through intermediate level. Read more about the teaching approach.